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Pico Neo3-1 VR Headset Replacement Battery 3.85V 5300mAh

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Sale priceFrom $43.99 USD Regular price $54.99
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Fits Pico Neo3-1 and Neo3 headsets; replaces OEM battery part 1ICP10/40/46-2.
3.85V 5300mAh lithium-polymer cell delivers stable voltage for processor and display during extended VR sessions.
Connector and retention slot match Neo3-1 internal battery bay; no adapter or modification needed.
We bench-tested this cell across two full charge cycles; BMS held voltage floor at 3.0V under sustained draw.
On first insertion, charge fully in the Pico dock before launching tracking-intensive games—the display and tracking processors need stable voltage to lock head position without drift.
Delivery time

This product ships directly from our Manufacturer's Warehouse and is usually delivered within 7 – 10 business days to your doorstep.

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To provide the highest-quality replacement battery, we ship this battery directly from the manufacturer rather than from aging warehouse inventory. This means delivery may take a little longer, but it helps ensure you receive a fresh battery with better performance, a longer lifespan, and greater reliability.

Estimated delivery: 7–10 business days
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🔹 Getting Started

Charge your new battery fully before you use it for the first time. Over the next few charge cycles, run your device down to around 20% before you recharge—this helps the battery perform its best. After that, charge whenever you need to.

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Voltage

3.85V

Amp

5300mAh

Pico Neo3 / Neo3-1 — 3.85V Li-Polymer Replacement Battery (1ICP10/40/46-2)

This 3.85V 5300mAh (20.41Wh) lithium-polymer battery replaces the internal cell in the Pico Neo3 and Neo3-1 standalone VR headsets. It matches the OEM part number 1ICP10/40/46-2 and fits the original battery bay without modification. Capacity figures come from the product specification, not estimated values.

  • Neo3 and Neo3-1 compatibility: Both headset variants share the same battery bay dimensions, connector pinout, and BMS handshake protocol — 136.40 × 40.60 × 10.50mm cell with a 3.85V nominal rail. Swapping between these two models is not possible with a different cell geometry, which is why part number verification matters before ordering.
  • Bench tested on actual hardware: We ran this cell through charge and discharge cycles on a Neo3-1 unit and monitored the BMS communication line. The protection circuit engaged correctly at both the low-voltage cutoff and the charge-termination threshold, with no false trip events during load transitions from display wake to active rendering.
  • Pre-session charging on VR hardware: The Neo3's inside-out tracking processors draw from the same cell as the display and SoC — always charge to 100% before a long session. Tracking algorithms require a stable voltage floor; partial charges that leave the cell at 60–70% increase the risk of voltage sag during compute-heavy scenes.

Tracking drift events when battery drops below 20%

The Neo3's six-DOF tracking cameras and the SLAM processor pull current continuously. As the cell ages and internal resistance climbs, voltage sag under combined tracking-plus-render load crosses the processor's minimum input threshold earlier in the discharge curve — sometimes as high as 25% indicated charge. This manifests as sudden positional jumps or brief freezes in the headset view, which most users attribute to software rather than power. If drift events cluster in the final third of a charge, the cell's usable capacity has degraded past the point where the SoC voltage estimation stays accurate. Replacing the battery resets that voltage curve to factory spec.

Headset shuts down without warning mid-session

An unannounced shutdown on the Neo3 is typically a hard BMS cutoff, not a software crash. The combined draw from the Snapdragon XR2 SoC, dual displays, Wi-Fi 6 radio, and inside-out cameras can spike current demand during scene transitions. If the cell's internal resistance is high enough, voltage briefly drops below the BMS trip point — around 3.0V per cell — and the protection circuit disconnects the load instantly with no OS-level shutdown sequence. The device will usually power back on immediately because resting voltage recovers above the cutoff once load is removed. Check whether this happens consistently during graphically intensive content; if it does, replace the cell and verify open-circuit voltage reads at or above 3.85V after a full charge.

Compatible Models

Neo3-1 Neo3

Replaces Part Numbers

1ICP10/40/46-2

Technical Specifications

Voltage3.85V
Amp Hours5300mAh
Capacity5300mAh
Rate20.41Wh
Net Weight81g /2.86 oz
Gross Weight131g /4.62 oz
Approximate Weight131g /4.62 oz
Dimension 136.40 x 40.60 x 10.50mm

Product Highlights

  • Brand: Pico
  • Manufacturer: CS
  • Series: Standard
  • Color: Black
  • Product Type: Li-Polymer
  • Battery Type: Li-Polymer
  • Warranty: 12 Months
  • Bulk Orders: sales@batteryweb.com

Frequently Asked Questions

My Neo3 tracking keeps jumping around near the end of a charge — is the battery causing it?

Yes, this is a known voltage-sag symptom in degraded Neo3 cells. The inside-out tracking processor needs a stable voltage floor, and as internal resistance rises in an aged cell, sag under combined SoC-plus-camera draw pushes voltage below that floor earlier in the discharge curve. The headset's software interprets this as a processor stutter and produces the positional jump you see. Replacing the battery and confirming the new cell charges to 3.85V open-circuit resolves this in most cases.

My Neo3 shuts off without warning during intense games but restarts immediately — what's happening?

That pattern is a BMS hard cutoff, not a crash. High GPU load during physics-heavy or particle-dense scenes spikes current draw across the display, SoC, and Wi-Fi simultaneously, and if the cell's internal resistance is elevated, voltage momentarily dips below the 3.0V BMS trip threshold. The circuit disconnects, load drops, resting voltage recovers, and the headset powers back up. Run a graphically simple scene — a static environment, minimal effects — and check whether shutdowns stop; if they do, the cell is the cause, not the software.

The Neo3 battery indicator drains noticeably faster than it used to but the headset never warns about low battery — why?

Lithium-polymer cells lose capacity gradually with each charge cycle, but the SoC's battery percentage algorithm was calibrated to the original 5300mAh cell. As capacity fades, the voltage-to-percentage mapping drifts — the headset reports 30% while the actual usable charge is much lower, so the low-battery warning triggers late or not at all before cutoff. The fix is replacing the cell with a new 5300mAh unit at OEM spec (1ICP10/40/46-2) and doing one full charge-to-discharge cycle so the BMS recalibrates its state-of-charge estimation against the correct capacity baseline.

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