HTC Vive Controller Replacement Battery 3.7V 890mAh BOPLH100
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HTC Vive Controller Replacement Battery 3.7V 890mAh BOPLH100 - is backordered and will ship as soon as it is back in stock.
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Battery Care Tips
Battery Care Tips
🔹 Getting Started
Charge your new battery fully before you use it for the first time. Over the next few charge cycles, run your device down to around 20% before you recharge—this helps the battery perform its best. After that, charge whenever you need to.
🔹 Keep It Healthy
Avoid letting your battery completely drain or staying plugged in constantly. Both extremes wear it out faster. Store the battery in a cool, dry place when you're not using it, since heat damages batteries quickly.
Delivery and Shipping
Delivery and Shipping
🔹 Most orders ship the next day, and we use FedEx, UPS, Purolator and other carriers to get them to you. Lithium batteries have to ship by ground only, not air or USPS. Make sure your address is right before you order, because if we have to send it back, you pay for shipping again.
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Disclaimer
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🔹 We use these names, brands, or model numbers only for identification and compatibility purposes.
HTC Vive Controller Replacement Battery 3.7V 890mAh BOPLH100 - is backordered and will ship as soon as it is back in stock.
Voltage
3.7V
Amp
890mAh
HTC Vive Controller — 3.7V Li-Polymer Replacement Battery (BOPLH100)
This 3.7V, 890mAh lithium-polymer battery replaces the internal cell in the HTC Vive Controller. It fits the Vive Controller, Vive Controller VR, Vive Handle Controller VR, and VIVE VR SS variants. If your controller is dying mid-session or no longer holding a charge, this swap restores full function.
- Vive Controller family fit: All listed variants share the same BOPLH100 cell format, connector pinout, and BMS communication protocol. The battery management system in the controller handshake-checks cell voltage on power-up — this replacement passes that check on all supported variants.
- Bench tested on actual hardware: We ran this cell through the Vive Controller charge cycle using the standard dock. The BMS accepted the cell without fault codes, balanced to full charge without thermal events, and the controller paired and tracked normally throughout discharge.
- Pre-session charge protocol: The Vive Controller's tracking processor and haptic motor draw current simultaneously during active use. Charge this battery to 100% before any extended session — the tracking subsystem needs a stable voltage floor, and a partially charged cell will sag under combined haptic-plus-tracking load faster than under either draw alone.
Controller losing hand tracking mid-session
The Vive Controller's SteamVR tracking system relies on a steady voltage rail to power the IMU and IR sensor array simultaneously. When battery voltage sags under combined haptic feedback and tracking draw, the sensor array can brown out momentarily — SteamVR registers this as a tracking loss event. The controller won't always show a low battery warning before this happens, because the voltage sag is transient rather than a sustained drop. If tracking loss correlates with haptic-heavy moments in a game, a degraded or low cell is the first thing to rule out.
Battery draining noticeably faster in physics-heavy or particle-effect games
Intensive VR applications increase haptic call frequency and sustain higher polling rates on the controller's wireless link. That raises average current draw significantly compared to menu navigation or casual apps. An aging cell with reduced capacity hits its BMS low-voltage cutoff much sooner under this load profile, even if it appears fine in lighter use. If a controller that performs adequately in simple environments dies quickly in demanding games, the cell capacity has degraded below the threshold needed for high-draw sessions — replacement at 890mAh restores the headroom.
Compatible Models
Replaces Part Numbers
Technical Specifications
Product Highlights
- Brand: HTC
- Manufacturer: CS
- Series: Standard
- Color: Black
- Product Type: Li-Polymer
- Battery Type: Li-Polymer
- Warranty: 12 Months
- Bulk Orders: sales@batteryweb.com
Frequently Asked Questions
My Vive Controller shows full charge but loses tracking after about 20 minutes of play — what's happening?
A cell that reads full but sags under load is the likely cause. The tracking processor needs a stable voltage floor — when the cell voltage drops transiently under combined haptic and IR sensor draw, the controller's sensor array browns out and SteamVR logs a tracking loss. The battery meter reads from resting voltage, not load voltage, so a degraded cell can show 100% at rest and still sag mid-session. Replace the cell and retest; a healthy 890mAh cell holds voltage flat enough to prevent that sag.
My controller's hand tracking drifts and jumps even when the battery indicator still shows two bars — is the battery actually the problem?
Yes, two bars doesn't mean stable voltage under load. The Vive Controller samples IMU and IR data simultaneously while managing haptic output, and a partially degraded cell will sag below the sensor floor during those combined draws even at apparent mid-charge. The drift you see isn't a calibration issue — it's the IMU momentarily losing clean power. Charge the replacement cell fully to 4.2V before the first session and retest tracking in the same application that triggered the drift.
The controller charges fine in the dock but cuts out completely during a fast-paced game with lots of haptic feedback — why?
Heavy haptic sequences spike current draw sharply and briefly. If the cell's internal resistance has risen with age, those spikes pull the cell voltage below the BMS low-voltage cutoff threshold — the BMS trips and shuts the controller down to protect the cell, even if the average charge level looked fine. This is different from a slow drain; the cutout happens fast because the voltage spike is fast. A fresh cell with lower internal resistance handles those transient spikes without tripping the cutoff.
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